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(+1)

I love the groundwork for this, I think there's a lot of room to expand, since right now the player gets a lot of money to the point where they could buy pretty much anything at every shop. I'm happy to see a real-time mechanic that takes place during the actual combat to keep the player active, and I'm also glad that you can mostly tell the effects apart by sound, so you can move pretty quickly once you recognize it. Good stuff!