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(+1)

Thank you !!!! That's awesome to know, especially since lots said the first one had better features, etc...  

The next project should be the final entry in the CCTV series (originally thought of 3 different games), in which I'll pick and mix the best features out of the two.

(+1)

Think that the biggest take away for me comparing the first to the second, is that the second had way more build up in its scenes/content! With the bullying line the build up was really nice, you have 3 or 4 events before the big scene, which makes it feel very fleshed out.

The mechanics of the first one were a bit easier to work with and it was more straight forward i think that's what people liked more about that one, but i really liked the point system and the UI of the 5 monitors, think it was a very fresh take on this. If you could "lock" the screen on the monitor you are actively watching that would've helped a lot i think with what most people feel as "clunky".

I like both games for the difference they bring, in terms of setting (family dad spying vs spy looking into lives of his neighbors) and in terms of mechanics ( first CCTV having a more easy to work with environment vs the more complex/things to do in the second CCTV)

I think if CCTV 3 has more of a personal angle again like CCTV1 (either playing as the father/son/mother) with the fleshed out scene buildup from CCTV2 worked into it, adding a combination of mechanics from 1 and 2, you have the best of both worlds.

Thanks! noted, that's what I'll try to do