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I'm open to the idea of ATB tactics game, the click sound was a bit annoying, I could not tell what some of the abilities were, I thought one would cast a spell?   I just kept attacking

thanks for the reply! Based on the confusion people have a reworked tutorial is the first thing on my list should this game be developed further! My game is designed around a Mode system meaning that: 

In an Attack mode, the knight will do more damage and defence is lowered everyone else will do less damage

Balanced mode, means that the rouge does the most damage and the mage and the knight do slightly more damage and have more defence but not to the same level as dedicated attack and defence modes. 

Magic is the same as attack only swap knight with mage


and defence lowers everyone’s damage but reduces damage gained (to the point front attacks do no damage)

There is no specific abilities as such the game is based around swapping to the right mode for character that is in range to do the most damage possible.


actions are a build up and can only be done when out of range of the boss. Once the bar is full it will do a large attack for attack, balance and defence or heal a large amount of damage in the case for defence. Changing the mode prior to the build up will cancel the attack and waste AP. 

This is my take on the Paradime shift from Final fantasy xiii 


either way thank you for your good faith question and if you choose to reply NOVA with this mindset I hope you enjoy yourself! If not thanks anyway for looking at my game and rating it!