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(+1)

It's very well polished and has a neat concept, it would be great with more content though, (like more things to flip) and I'm not a fan of the way the difficulty scaling works. (is extreme even possible?) I was hoping that there would be more diamonds you had to find in higher difficulties, but as it is currently, you'll always know where 3 of the 5 diamonds are once you beat it once on any difficulty.

Thanks for the feedback!

Well, this was all I managed to do in 3 days and I'm currently working on new content. Honestly, I made extreme difficulty for myself because it got pretty easy after all the playtesting.

(+1)

I completely understand. I also kind of figured the extreme difficulty was more of a personal challenge to yourself.