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Since the new update, the Legs are going crossed. Almost like the knees want to be in the others place. in desktop this isn't overly noticeable but in VR it is very prominent. I don't have full body to know if that is also the case.

full body seems to behave ill try using half body and investigate the issue ^>^

it seems to be an issue with the way IK is handling the hips, they seem fine when I'm standing up perfectly straight and then start to twist as I lower my head

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I also get it with the Debonair Dragon as well.

This could be something with the knees on the body base I have constructed I'm still investigating hopefully this won't be too drastic as it might mean a patch for the 3rd gen girls

Does this look better?

I found that the legs were slightly inverted , which could cause ik issues, so I bent them the other way very slightly

Hi Conrad, just uploaded your updated version and the issue is still there.

I havent uploaded the fixed IK version yet I was showing you a beta build in the video attached ^>^ ill probably upload the IK fix soon was just showing you how half body was working for the new build , but I can see now that you have a screenshot of the issue and I havent experienced that with this new build so I think we fixed it!

Alright I just uploaded the 3.04 IK fIX? package , test that and see if you get any results ^>^ from my testing everything seems to be better!

Now I'm getting a security check failed in vrchat. Will try a fresh project tomorrow.

sounds good , sometimes I get those randomly , ill double check if I had forgotten to clear my blue print ID (sometimes I forget to purge it before compiling a new package < . >)