A really good game!
Reminded me alot of Katamari Damacy. At first the movement felt a bit akward tbh. Almost like...you were tied to grid or something like that?
But it put a big smile on my face, so ... good job! Very nice Game
Viewing post in Frog Eat World jam comments
If you wanted to have this grid movement it is fine, really! Some might prefer to hold down a button to move. You could add a timer, that waits few seconds until the next move happens.
If you want a more...free movement you could work with velocity and move the character that ways. With most engines and games, the player character is a physics object. In Godot, there is even a function that handles collisions and movement with physics objects. It's called move_and_slide() and move_and_collide().
But Like I said, if you wanted to do a grid movement this is totally fine! Had a bit an oldschooly feel to it.
My best tip would be...just play around with the movement and do what feels right/good to you :)