The time you put into game feel really shows, the impacts are juicy and it’s super clear when I got hit. There were a couple bugs, like pausing not stopping the bullets and dropping through platforms not working, but otherwise the game functions great!
My main criticism would probably be that I didn’t feel as powerful as I maybe should have. The tiny enemies and big player model made it a bit difficult to aim at moving targets, and make it harder to avoid getting hit myself. Maybe some bigger, more powerful looking attacks would suit the premise better but of course that’s up to you.
The background is also really nice, and I like the color choice. Very minor issue that the tops of buildings don’t stand out very strong as something interactable, but it wasn’t hard to notice them once I figured that out. Overall, cool game, cool art, cool visual feedback, I hope you keep going with gamedev!