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I'm trying to avoid having a lot of branches open up to keep the complexity down. Aunt Charlotte's effect on Brooke's schedule made keeping track of Brooke and Jasmine way more complex than it needs to and I'm considering decoupling Aunt Charlotte from Meredith's story to reduce the complexity and keep things manageable. The Hint journal as a result is kind of lacking in telling you where you might find them so I suspect a lot of players will be trial-and-erroring the rest button to try and figure out when Brooke and Jasmine will be at Jasmine's house at the same time or when to find Brooke alone in her room. As far as the project getting blindsided, the only thing I can think of is some sort of major health scare or running up against some unforeseen limitation in either Unity or Adventure Creator. I've been working on this game (in one form or another) and it still brings me great joy to make it. The fact that other people like it too is a bonus.