Kudos for the strategy game approach! It seems like such a daunting task to make something that has spin, is a boss rush, but is also turn-based strategy. I can't say I truly understand the strategic depth of the game but I can tell there's easily a lot more to learn than my basic "corner-the-bad-guy" strategy. I'm also a sucker for isometric games. I think you should be very proud of what you got here.