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I appreciate the "Power" interpretation for sure! Playing the game on a whiteboard is also an interesting idea, and the tasks are a good way to keep the player engaged. I questioned how necessary the edge wrapping of the player was, it feels weird that the enemies do not follow the same logic and also that they can spawn right on top of you while you are on the edge, it feel like maybe enemies should loop on the edges too or the player shouldn't, but i can't say for sure. Very cool idea though, and pretty good execution! nice work!

Yeah I was wondering about it and thinking what should I do when the player goes off an edge, and I feel like that if the player is constrain by a boundary, It wouldn't feel right but you are right I could have make the enemy wrap around the screen too. Thanks for your comment