At first I was dying a lot not understanding why, and only then I realized that products/combinations/treatments are clickable buttons. The last day seems to be too much RNG, where most of your time is spent staring at an empty table waiting for proper foods to be delivered - just for another incorrect arrive then sent back away, once again waiting with an empty table.
Treatment dishes seemed useless, since they would contain safe products that you would eat anyway.
But still, it was fun to play, very engaging! The art is pretty, and the increasing music speed does make you nervous.
Usage of the story bits was clever - while the gameplay haven't been changing that much, the texts gave a good explanation on why it has changed, and have totally justified the changes in the first place!