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(+6)

So Iā€™m noticing a lot of bash towards your direction of switching to a ā€œthird-person omnipotentā€ style of playing, but I digress and defend this by stating that you still have to work for the content as you did in CCTV, and thatā€™s even if you bought this version instead of the free version and didnā€™t resort to cheats to see more scenes.

 

Another thing I will add is that I particularly enjoyed the use of choice-based content that would modify the scenes as needed, and the fact that there were more characters to deal with instead of a couple or so. On top of that, I also enjoyed that your decisions to influence each character arenā€™t COMPLETELY cutting out content from others; you could focus solely on Sasha with Anatasia and not have to worry about Igor for example. The one thing I will criticize on this is that there wasnā€™t enough variety with each path for all the characters. It wouldā€™ve been nice to see Sasha also be a second husband to Sandra as well instead of just simply being a babysitter for Sasha who would have intercourse with them.

 

For the next (and last game as youā€™ve said in previous comments), here are some things I would suggest for it:

 

  1. Keep the mechanics from this game, but expand upon them to include a points system that also negatively effects the world around them as well. An example from this game would be when one chooses to divorce Maria and Igor, and Igor would have an envious or hateful attitude towards other characters in the game. I know this would ask for a lot, but it would make for an even better and more critical playthrough for more players.
  2. Add more characters for the last game. For this one there were two families to focus on, with one in the first CCTV, and the last should have more groups of people to influence. Now I donā€™t mean an endless amount, about maybe three or four groups of any number of people should be good enough for players to really focus on who they would like to prefer over the others.
  3. Make the setting and plot a little more mysterious but realistic, such as someone who is working for a criminal organization, a research testing facility or maybe government agency who is tasked with watching over a select few groups of people to experiment on them for some unethical reasons, such as behavioral research with substances, making a case for someoneā€™s arrest, or just plain watching from some guyā€™s setup at home with five monitors for his PC. The possibilities are limited, but they would serve as a good send-off for the trilogy.


Apologies if these sound a little demanding, no intention of that. Just wanted to give you my honest suggestions for the last game. Other than that, I give this game a 9.3/10!

(+4)

Thank you! This is some great thorough feedback and brilliant ideas, every "Story Item" having a con alongside it's pro would truly make a better game-design choice.

My problem with the existing story items system is that its a little too complex and unintuitive to less hardcore players (For example, civilization's tech tree has a more intuitive structure for new players)


I'll try to, there are some conflicting things, for example, more characters means less focus on each character, if there's a set amount of resources to spend, time-wisely, it's either spent spread among many characters, or towards the depth of each character, not sure which is the better option tho, will have to think about it.


Thanks again for the great comment, I enjoyed reading it!

(+2)

Of course, anytime! I just really seemed to enjoy this game compared to its predecessor, which is why I went out of my way to defend the mechanics of it, since I mainly like to play games like these anyways. 

I also submitted my votes on what to wish list for the final game, and I hope you make the best of each of our opinions, but at the end of it all, it's you who decides what happens with the last game.

Cheers to you my friend!

- Frederick

(2 edits) (+3)

If you implement an arrest system in the next CCTV game you will have my eternal gratitude!

Interesting šŸ¤”Can you elaborate? What will happen if you arrest a character?

(+1)

I was thinking that character would be sent to some form of re-education/reform facility where he or she, for this idea I have only the women in mind, will undergo a psychic reconstruction, the character will lose all points and new traits and paths could be unlocked. The women could also undergo some form of sexual punishment in there that you can view with the camera. When you disable the arrest feature the character returns home and could have new traits an a new path, something like Re-volt->Exhibitionism->Prostitution or as an alternaive Informat-Spy. In both alternative the characters could have sex in alleys or secret apartment with clients/other spies. I think you have an idea by now to what i have in mind:) Also the arrest could lead to a scene where a couple, I was thinking mother and son for starters is surprised and interrupted during sex by the arrest. Anyway, just a thought I hope it inspires you!

(+1)

The interruption scene sounds fun, the abuse tho is a little too much hehe

(+1)

Well then scrape the abuse, the interruption scene would be awesome, in particular when the mother loses herself in sex:) Btw, thanks for considering this and for all your awesome work in the mother and son genre!

I subscribe to what you proposed. I was expecting to have the choice to make an arrest in this version too and was imagining something like the captured scenario from Atomic Quest and was a little disappointed I couldn't. Also I would have been an awesome alternative scene to see, let's say the mother and son getting surprised by the troups during sex. This could have unlocked a new path and traits. I hope the next game takes place in the same dystopian setting and will have this option. I also like your other ideas, great minds think alike it seems:) I will be happy if at least some of them are implemented! But all of them in a CCTV game by retsy will surely take things to the next level! Looking forward to the next CCTV!