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Thanks for the feedback! There's two (three?) frames of animation when transiting from running state to sliding state, if that's what you mean, but the collision box shrinks instantly. Do you think the transition should rather be instantaneous?  As for the powerups - it's a part of strategy whether to pick them up or not, especially the confusion one. It shouldn't slow you down more than to 5 m/s, otherwise it's a bug. Doing double jump should let you clear an obstacle even at that speed.

It was late when I was giving it a go so probably just my bad game skills. I’ll try it out more this weekend. Love the look of the game.

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Ok. So I'm an idiot. LOL Didn't realize two very important things. Double jump and the sword. That slightly helps. I would get into situations like this...




...where there was no time to slide after the jump. Didn't realize you could swing your sword and take it out. Nice!

Speaking of which... as I've been playing this I realized this could very easily be turned into a rhythm game with those three lanes (Guitar Hero style). Could be a gameplay option. Probably a ton of extra work, but it seems the way this game is laid out it would adapt nicely to that. Either way, having a lot of fun with this and love the randomly generated obstacles.

Now that, my friend, is a bug, which happens after you die once - the game should reset your invulnerability to false in case you had one, but it sets it to true instead - I forgot to change it after testing with god mode on... Thanks for discovering it! I'll push a new build soon.

Normally, the sword can only break through boxes and wooden doors. In a situation like in the picture, you just have to jump a bit earlier to manage to slide in time. I will make the slide transition a bit faster as well.