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(1 edit) (+1)

The visual side is really well made, the concept of moving the witch and using the mouse at the same time sounds fun in theory, but I feel like it could've been implemented better? The character is really small and it's almost never necessary to move them

- RoboCapy

Thank you for the feedback. I'll have to brainstorm how to improve the controls in the future. Any ideas?

(+1)

Maybe you could start by playing around a bit with the camera view, character speed and size? To build upon this concept of dodging falling potions, so it becomes a more integral part of the gameplay