Hello Asdronin and Nandalux, think you guys have made a wonderful game!
I appreciate the lore during the intro segment, adds a bit more life into the world. The music complements the game very well, I enjoyed the tracks.
I managed to get past the bosses in difficult mode, definitely needed some time to get used to the controls and mechanics.
I liked bosses 1 and 2 quite a lot, but I do have reservations on boss 3.
Boss 1 was a unique and decent boss to get the player accustomed to how the game works but also easy enough to wean them in. I loved the fact you had numerous ways in which to inflict damage such as melee, standard ranged as well as auto fire using the power up. I did, however, notice that the auto fire seemed to inflict damage at a snail's pace after the first 1/3 or so of Lord Robo Cat's hp was diminished (could not genuinely tell for a while if I was doing damage at all). Appreciate stacking power ups by the way.
Boss 2 was the best, more straightforward but the combat was more engaging and I had the most fun there. He had good attack patterns and you were forced to engage with them more, but, he was also probably the easiest boss because some of his attacks could be trivialized I.e. short range eye laser is useless if you go far away and heal yourself at a spinning charging station while pelting him back. Additionally, you may want to have a punish for the mentioned strategy as the Moai Man's mouth pellet attacks are too easy to dodge and only delay rather than pose a threat.
Boss 3 is where the difficulty spikes and reaches its zenith. I am a fan of the challenge for the most part, however, I recognize that there are some aspects of the boss battle that are extremely challenging to a point that I could not comprehend how to not take damage from them. Starting with the good, I believe that all the attacks stand alone are fine, love the roll attack (did not expect it at all the first time). My issue lies with the lasers, they are extremely punishing as they chunk out your hp in a heartbeat and also are hard to dodge (have not found a way to consistently dodge them, maybe I am missing something). The problem lies in the fact that it can occur twice in a row, and if there does not exist a way to dodge the lasers that does not involve running actively away from the boss and closer to the playable edge; once the second salvo arrives, the player could just flat out die depending on their positioning (again I may be missing the point on how to dodge it, if so please let me know). My other gripe is the sandstorm effect, I think the idea is cool but in practice is flawed as sometimes you genuinely may not be able to tell what attack is going on at a given point in time (such as the green projectiles). Do like the amenities of the sandstorm effect decreasing with distance though, I think that is neat as you have to juggle that aspect with having enough room to dodge the white eye beam.
Other than that, great polygon visuals and smooth as hell animations. Intuitive UI and I cant wait to see what you do next with the game.
Hey SolidSoft!!!
I'm delighted with your comment. It’s seriously amazing! 🤩
You actually conquered all three bosses on difficult mode?! (gasp*)😱 That’s totally insane! Especially with their massive HP. Even we, the devs, haven’t fully mastered the 3 one yet, lol. That Golem is still a mystery to us.
Boss 1: So happy you enjoyed the combat and made full use of your abilities! We definitely need to tweak the damage balance. The Lord Robo Cat needs to accept his losses with grace. Thanks for pointing that out!
Boss 2: Haha, he may have that intimidating look, but sounds like he’s been going too easy on players. I didnt know this 😆 Thanks for sharing your tactics too. We’ll make sure to toughen him up a bit more!
Boss 3: Yeah… the Golem is just not playing fair, right? We’ll work on giving you guys more space and way to dodge. Being in this Rush to meet the dealine we couldnt polish him more. Everyone wanted that sandstorm in the team haha, I'm so sorry it made things even difficult with the Golem. We’ll find a way to mix this visual effect at the right time and without blocking visibility too much, or at least make the most fair possible for the player. It's not easy to have sand in the eyes.
Your feedback means the world to us. The fact that you broke down each boss and even shared your strategies with us. That’s a whole other level of dedication, and we’re beyond grateful. Thanks to your feedback, we can make our game better for you guys!
I’ve gotta check out your games too!
You make them too?
You seriously made our day!
SolidSoft. 🙌💖