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(+1)

That was life changing. Antoinette made some good points but I agree with our protagonist about the uprising of the working class. Also...

Themes of giving power to the subjugated? Controlling many tiny units? Important gameplay elements of plants and small creatures? 6th generation console sense of isolation, eeriness and nostalgia? Fighting bosses in caves? Several Nintendo sound effects? Yup... this is Pikmin 2. Nice try buddy, thought we wouldn't notice... but we did.

But for real this was crazy! Looks a little crude on the outside but the power system and such was legit awesome. After exiting caves sometimes I wouldn't have the ability to switch powers but that's the only major bug I noticed. Oh and a slider for mouse sensitivity would be nice for next time (it was very high for me, might be my pc idk). Overall awesome job!