Let me start by thanking you for being so thorough and writing all issues you found, I'm very glad to have so much to check to make the experience better.
1) Will look into this bug (I honestly can't even presume what is causing it, maybe I'm pulling the wrong variable on the text)
2) You weren't supposed to be, I put an event to stop the overheal. If it's possible to skip it, I'll have to look into it
3) I wont lie to you, I knew there was a chance someone would see a friend and get the first battle dialogue, but I noticed it too late and didn't have the time to fix it. It's namely a simple fix, but I had so much stuff to do at the last few hours that I sacrificed it. Sorry for causing you that experience when I knew itd come to pass. And also being honest, I went for "a friend" to communicate to the player its a friendly event on early development and didnt think about it again at all, but you make a very good point. I'll try to work on that too.
4) That's lore not a typo❤️
5) The worst bug imaginable, I'll put it on the top to solve. I don't think it's related to the enemy, as the loss event is supposed to be equal to everyone, but I may just have accidentally put a switch somewhere in his attacks that activates the post boss event.
6) I'd say I'd even want a video of this to see how it goes, but now it might be too late. I'll playtest a lot to see if I can trigger it and solve the issue. I had a similar one which I solved before submitting it, so perhaps I know what this one is already. The bosses desyncing is new to me, but my playtests had bosses not despawning on losses, so maybe it is similar to that and something on the battle code is off depending on circumstances.
7) I was unsure if the normal bosses needed introductions, but I should have made them themoment I decided the semifinals and final ones had. But now that you put the idea in my mind, I'll probably give them specially illustrated intros on the full release, just so their first appearance is special. I probably would sleep on intros altogether without this input, thank you very much
8) She was supposed to be helpful and troublesome, and in my runs she often helped, but so many people who talk about her say she gets in the way... but she's plot relevant and I can't remove her. AND THERE WAS SUPPOSED TO BE ASKING THE KEYDRILL WHAT THE SPIRAL IS BUT I DIDNT MANAGE TO PUT IT IN im sorry, i prioritized the books too much and didn't give the basic gameplay features the attention they deserved (because I couldn't understand others wouldnt understand it like i did). I'll add the spiral event in future updates, but I cant remove her even when out of the constraints of Spin theme.
9) It is intentional that she can't kill you, but I didn't foresee that possible stalemate result to the fight. Thank you for the report, I'll make it so she puts you out of your misery if you get to 1 HP. I'll repeat myself, but thank you for engaging so much with the game, without this feedback I'd really have such a flawed encounter forever and be none the wiser. Bugs are a thing, but this kind of design issue really shouldn't be there.
10) I set learning what the boss does to 5 encounters (3 if you eat their souls) thinking itd be good enough, but that was clearly too many encounters, considering not everyone will be eating souls when they don't know what it does. I'll reduce it so youre only really surprised at your first encounter, I guess. It was naive of me to think itd be fun to be shooting in the dark for so many fights. I apologize for the frustration.
11) I'll make the repeated encounters be shorter, probably. I felt that a bit too, when testing, but too late to start editing them. I'm glad you said that, it's an important reminder.
12) I'm a bad artist, so there isn't really an excuse or fix for the art I can give other than I'll keep practicing to be better. Not to get into my life too much, but it's just that I preferred to choose to put it out despite being bad, than forever be trapped in trying to improve until I think I'm good enough for the world. I know some people won't touch it because its ugly, but if one person can get through it and see me within the work, I'll be happy enough.
There's indeed infinite room for improvement and you've given me countless tracks to go after to continue this project, and for the third time, I'm infinitely grateful. You didn't need to go so far for me or my game, and still did on the goodness of your heart. I'm blessed to have someone like you pass by me in this journey.