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Immersive atmosphere, beautiful game, thank you for making it! Lots of text at the start though, could it be spaced out a bit, attached to objects and triggered when player interact with them?

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That's a great thought. I tend to go heavy on exposition because it's just my style, but I think it'd drive me insane if I was playing someone else's game and was confronted with a novel at the beginning lol.

I originally intended for this to be more of a horror game, with some actual scares / monsters, which of course ended up falling apart due to my shrunken timeline. But my thesis for horror games is that they need to be paced well to be effective, and one way to pace them is to have upfront exposition, and slow roll the scares. Otherwise they feel cheap and cheesy.

Broadly speaking though I do agree with you -- elements of the story probably didn't need to be directly stated, and if they did, it could definitely make sense to attach them to environment interaction.

Thank you for your comment and for playing, I appreciate the feedback!

Nice! Will you continue working on the game after the jam?

Probably not this exact story, though I might revisit it eventually. The mechanics though I'm absolutely planning on leveraging for a much larger game. Was going for some proof of concept here for that one.