What a funny charming game. Loved your usage of Godot's window functions, I wish I could do that in Unity.
Very charming on the surface but I wished there were more usage of spinning the window. Gameplay was relatively mixed but solid delivery. Art and presentation is very very good and funny.
In the first boss, having the window take time to snap into position when pressing WASD keys can be frustrating to deal with as the window can take damage frmo the X "attacks" if was still rotating back into position. The second boss also had so much attacks and health, I ended up giving at that point. Boss presentation is great nonetheless, with great foreshadowing with the debug menu build, having never used Godot extensively, I thought it was part of the Godot builds in the first place!
The usage of the theme is slightly a stretch. Otherwise, funny and a highly meta submission