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I had a fun time.  The highlight is definitely the personality of the banter.  However, it would be nice if the player character had some retorts in gameplay like the tutorial.  Perhaps the retorts could also serve as helping to visualize the benchmarks.

With the only visualization of feedback being the too high / too low interstitials, it feels like the randomness of a slot machine.  Perhaps some additional grading I.e. "a little low" "very low", it would help communicate the calculator

Thanks for playing, David! I'm glad you had fun. This is great feedback! I like the idea of the player dialogue being punchier and help reinforce the underlying dynamics. And I agree that more communication on when the player hits the highs and lows of the internal benchmarks would help a great deal.