Its alright. The main gimmick is cool, but I feel like it would work better if you had to juggle multiple turrets. The way the power up gems just appear with no effect looked weird and I kept bumping into the corners around the bridges, especially during the boss. Speaking of which, the boss was super lame. You can literally just set the turret at the top choke point and focus on collecting gems until you can melt the boss in 2 seconds. Maybe let it shoot fireballs that knock the turret out of position? Overall an enjoyable experience, but could do with a lot of work. Good luck if you plan on continuing this project, and in general!
Hey Anna! Thanks for the feedback, I really appreciate it!
Towerbag was made in just 48 hours for a game jam, so it's definitely rough around the edges. The reason for having only one turret was actually tied to the jam’s theme, which was literally "only one," so we ran with the idea of a Tower Defense with a single tower.
We’d love to revisit and improve it at some point, but right now, we’re focused on other projects. If you’re interested in something more polished, check out our latest game, Islets Defense! There’s a demo available on both Itch and Steam, and you can find the link on this same page.
Thanks again for taking the time to share your thoughts!