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The game has potential, but the difficulty level is high even at the first couple of jumps and I think it's due to the fact that:
- Enemies spawn way too fast (which I know is a tough thing to balance because they are needed for the game mechanic)
- Jumps feel a bit hard to predict (which I guess could be "fixed" with bigger platforms)

besides these, I do really like the concept and hope for a future version

This definitely could have used some more playtesting for sure, thanks for the feedback!