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(+1)

I like the throw-teleport mechanic a lot.
Some of the bounces that the levels ask of the player can be on the more frustrating side as I can't possibly tell exactly where it will end up if it has to pas 3 corridors (let's say the corridor right before the 1st boss).

Cool game, I recommend ditching enemies/combat and fully focusing on the scythe-throwing and creating more puzzle-esque challenges. Let's say you can toggle between different types of scythes during the throw, each having its own effect or something of the like.

(+1)

Thanks for the feedback and playing! Yeah the final corridor on the first level is a commonly hated part lol I wish I had more time to playtest before I put it up but needless to say I'd absolutely remove those annoying pieces if I made it a full game.