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(+1)

A very clever twist on Portal's side mechanic of gaining inertia through endless falling! Very good use of lighting. It's an overall very solid entry for the Game Jam.

The only think it irks me is that the turrets seem to be there to punish the player from not moving, but sometimes they get in the way fo solvin the puzzle. Once the player gains some inertia is really hard to dodge bullets effectively and you end up relying on luck to get to the end. I would have added some speed to the bullets to effectively meet the goal of keeping the player moving without interfering with the inertia mechanic.

Still, you got full points for Game Design, because balance is hard and the game is really good for a Game Jam.

Hope to see more games from you :)

(+1)

Thank you!

I understand the turrets have been the "annoying" part of the game, but it is what makes it difficult at times. Since I had 3 days to work and only one day of polish It was hard to find a good balance for the turrets as sound and music took most of my time. Currently there is a full game planned with more levels and polish.