Ah yes sorry it was not clear, it happens every time.
There is not anymore shader error but unfortunately the crash remains:
01-23 15:02:56.637 6910 6927 I ShaderManager: Shader 'fluid' loaded
01-23 15:02:56.801 6910 6927 I ShaderManager: Shader 'light' loaded
01-23 15:02:56.910 6910 6927 I ShaderManager: Shader 'helmet-light' loaded
01-23 15:02:57.207 6910 6927 F libc : Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 6927 (Thread-188)
01-23 15:02:57.449 122 122 I DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-23 15:02:57.449 122 122 I DEBUG : Build fingerprint: 'samsung/yakjukr/maguro:4.1.1/JRO03C/M420KRLI1:user/release-keys'
01-23 15:02:57.449 122 122 I DEBUG : pid: 6910, tid: 6927, name: Thread-188 >>> com.apricotjam.spacepanic <<<
01-23 15:02:57.449 122 122 I DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad
01-23 15:02:57.879 4980 6649 D dalvikvm: GC_EXPLICIT freed 158K, 18% free 20636K/24903K, paused 26ms+8ms, total 2796ms
01-23 15:02:57.887 4980 6649 I LocationManagerService: request network (pid 6157) 900000 900000
01-23 15:02:57.910 4980 5120 I ActivityManager: Displayed com.apricotjam.spacepanic/.AndroidLauncher: +14s394ms
and the callstack is pretty much similar, pointing to libglslcompiler.so