Pretty nice style. I really enjoyed the synthwave soundtrack (especially the way it doesn't cut when you retry, keeps me in the zone and makes me want to play again).
I did find that going for 1 parry -> ultimate was so powerful that dodging, attacking, etc were just entirely irrelevant, which is a little bit lame. The resource management aspect of attacks using your power is a fun idea, but in practice there's almost no reason to ever attack BECAUSE it drains your power. The dodge roll also feels pretty poor to use. It would be nice if it sent you a larger, fixed distance away (as a safer, but more committal option?), rather than just adding I-frames to your regular movement (isn't this what parry does already, for more benefit?). Generally, I would have liked to see more viable playstyles.
Also (I'm only nitpicking here because the aesthetics are otherwise quite solid) I would make sure that pixellated fonts like the one you chose do not render with antialiasing (those blurry edges). Usually just picking the right font size eliminates this problem. Nice work on the game!