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(+1)

Really great concept, I liked how the theme was used here as some sort of tool/ability to guide you

The controls and void implementation was also done really well, though I had some runs where the monster killed me when I tried to get out of the first room?

Overall had a great time playing, really looking forward more!

Thanks  for the comment!

After each "death" (it is quite possible that it is not death) someone leaves a note on the table. The reason is written on it.

Most likely you did not listen whether there was someone behind the door at that moment