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Thank you so much for your feedback! I really appreciate it! I will take all of this into account. Some of it is easy to fix, like the loudness of the minigame sounds, it will be quieter from now on.

Regarding the information given, I was doubting on how much I should reveal to keep the “trial and error” atmosphere of the first FNaF games. That’s why some of the mechanics were left to the death screens. I understand this may cause some frustration, I tried to hide only “backup” mechanics in the death screens, but even then some aspects may be too obscure. The twins in particular, technically is possible (but difficult) to differentiate them without reading the death screen. The idea is that the twins can be distinguished visually, although the differences are minimal. Given the trouble they are causing, I will move the twins death screen mechanic to the K1NK segment before.

In regard of the typing task, I don’t like the fact is the only place in the game that forces to use the keyboard. I’m planning on introducing more minigames to make the early nights not so boring, so the typing minigame will eventually be replaced and the game will be mouse-only. However I don’t know when it will be replaced. It will be for the final release, but I don’t know if it will be for the next couple updates.

Overall, Thank you so much! I’m happy that you’re enjoying the game!