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(+1)

The theme matches perfectly but the gameplay is a bit lacking, also there is nowhere that explains what those symbols on top mean. But still i understand that two days isn't enough.

(+1)

yepp, frankly we werent able to use the full time since we were pretty busy, we actually had some more ideas, like enviromental plots that add some buffs if you build a certain building on them or even a happiness bar (which is partially implemented) that scales back your happiness if you build a stonemasos or a lumber hut next to a residence. but thanks for your feedback, i updated the description a bit to at least describe anything at all!