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(3 edits)

Yes, the Runner Die is effectively a clock for Gig completion! It's separate from the Deadline clock; once you launch a new Gig, it becomes "active", so the Deadline clock no longer matters.

It's differentiated as a die both for ease of distinguishing it at a glance and because the starting value can vary if you make it a Rush Job. Other than that, you don't roll the Runner Die, and you'll only ever use one per Gig, from whoever you chose as the leader.

As to your other comment — I am still working on a full version, but it's low on my priority list at the moment. Any more feedback or questions will help me with it a lot, though!

(+1)

Ah, ok that makes sense! I rolled up an initial 3 gigs, and my starting runners but haven't had a chance to actually do a play through since asking about the Runner Die clock. I'll come back with feedback once I've had a chance to play through a few gigs, see if any other questions come up or if it's smooth sailing from there (well, smooth as a player, not the actual characters, probably won't go too smoothly for them given the Fallout results I got on rolling up some of those gigs). Just wanted to say thanks for the quick reply!