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(+2)

Hey brother. Not sure if I could dm you somewhere else. Do you still have your really old content? I'm feeling nostalgic and would wanna play those games again

(+2)(-1)

No sir, also not sure why people still want to play them 🤔, they were with inferior visual quality and superior bugs, is it just nostalgia?

(+3)(-1)

Mostly but I did really enjoy them

(+3)

I for one enjoy them still because of some of the story lines/build up to scenes were really amazing. So for me its worth going trough the pain of the bugs to replay them from time to time, even though i get stuck on the bugs, the scenes and build up are worth it for me. If you want examples i would love to explain them for at least 2 of the older games, but i get it if you don't want to dig up too much on those games!

(+1)

What in the buildup did you like?

(+6)

Example A: Michaels family. Starts with going to school, having a option for bad grades, motivation to get better grades, get reward, after that scene gets flipped cause again bad grades, motivation to better grades, no money for reward, solution that is more intimate/personal in the bathroom. That one was a banger for me. Not looking at the grind (which was too much) or the jankyness or any of the other things, the story was unique and immersive for me. Same with the sister progression, the story had, i dunno how to describe it other than depth. More things you did as a player to get emotionally involved in the story(sounds bigger than it is, it boils down to immersion again imo.)

Example B: Lone Mother. The scenes here were really nice as well and had less progression, but were more intimate i guess. With the bathroom scenes in this game, the sleeping scenes in this game, the way the sis/bro got pushed together and had their little escalating interactions, it was very immersive and had a solid "sneaky/desperate vibe" to it, think for this one it boils down to corruption and desperation that made it feel real and immersive. 

Thats it from the top of my head, there is more to say but i dont wanna bother ya with 20 page essays about these silly things haha.

I think to get to the core / TLDR: , both these games (with just looking at the story that was trying to be told ) had a solid line on immersion and how to tell a believable story with enough steps and scenes to go from innocence to depravity to make them alluring xD

(+3)

Hmmm I see, makes more sense now, even though the newer games try to add similar qualities to them, I'll try to put what you described into consideration

(+2)

Appreciate you! Don't worry too much about it, your games are already going in a good direction and im happy to see you so interactive with us degens and how you work on your games. The questionnaire/poll was also very well done, looking forward to whatever game comes our way from you next! Take your time and we'll be here waiting for the next one :)