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(+1)

⁃ Simple mechanics, would have liked to see a double jump at least, make for more level variety
⁃ Never was able to get through final jump puzzle on cliff side 🤬
⁃ Visuals were fairly consistent and minimalistic
⁃ Could have used a few cheap VFX for variety
⁃ Collision detection on the spikes where too wide of radius. I recommend “Per pixel collision.”

That all being said, i see the work and care put into this! Very well done!

thx, for feedback. If you beat that jump there was more story and a boss fight 

I knew there was more and I really wanted to go further and experience more of your creativity and hard work! 
So, connect with me on LinkedIn and send me a DM with a hint on how I can manipulate that climb! 🤫 

TBH, I only had about 10min to play each game submission, but now, I’ve got a little more time and I’m a “finisher” type of player - so not completing a game kill’s me! Haha!