This is truly an amazing project, I've beaten it before around when it was first released. Coming back now though, I realize that there is a strange stutter effect when I hit enemies. It's like the sword is hitting the enemy for each frame the sword is in contact with it but with no effect. It makes the combat take double the amount of time it would normally take to kill one enemy.
Viewing post in King's Field ll Remade comments
I think this needs some refinement. The attack animation slowdown on hit was done intentionally—it’s part of the "impact." If this effect is strengthened, the hit will feel even more "physical," considering that we’re just clicking a button. In general, this is used in many games.
With the next project, I’ll need to explore this in more depth to make everything feel enjoyable and fair.
And yes, damage is dealt once per enemy. Thank you!