Ok, thanks I will try to find a way. Also i checked out your game and I'm really impressed that you did such an ambitious game with only a week of time. Did you have time off that week or is making games the main thing you do right now?
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I was lucky to have the week off of work, even still I spent more than 80 hours on this jam.
It was the biggest scope game I've tried to do for a jam, and I still had things I didn't have time to get into the game or tidy up the way I would have liked.
It's also my third jam, so I've gotten a bit better in planning out my time on the jam and the breakdown of the work. I tend to split it up into art, coding, sound and finishing up. But for this one I spent 27 hours just on the art. I know it's pixel art and simple, but you have a pixel in the wrong spot or wrong shade and it can make a good sprite look bad. I then spent about 40 hours on the coding (I reckon about 1,500 lines of code), and the rest for everything else, due to the time constraints I wasn't able to make brand new music specifically for the game, so I reorganised a couple of songs I made a month or so ago when I was playing about with the DAW (instruments, length, and trying to make them loops).
I would like to do it full time, but at the moment I haven't earned a penny, not spent one either.