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Nice entry! The Kaiju is really cute and I like the idea of him learning multiple types of attacks and keeping them as abilities like pokemon! I enjoyed the experience of having a bunch of the enemies grouped up and thinking like "Man this is going to do so much damage" as I chose the tile they were all grouped up on, haha!
I think I was a bit confused on how the mechanics exactly worked. First, it felt like it should be a turn based game based on how I had to click to advance the text box after moving. It was unclear if I should just keep spamming it as fast as possible or if there was a benefit to waiting. I was expecting the pacing to be more like
1)the enemy moves
2)I choose an area to attack
3)Does damage, the enemy moves their position again and I have to think about what to do next.
Additionally, I found it confusing why I would lose health at some points and gain health in others. Did it cost me hp to use abilities and I gained it from killing enemies? Do the enemies drain my health while they are on the board? There wasn't a lot of info to clue me in on how I should make my decisions.
Overall I thought it was a solid entry! It was fun to play a few rounds and figure out which element to use on which time. Nice job!