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I really like the look of this game, the art style is very cutesy and I appreciate the effort that went into the descriptions and the writing of the level setups! However the game stumbles when it comes to the actual playing of it. I found the movement to be very difficult to grasp and moving effectively was a nightmare, I felt like I would shoot off in random directions, and even after I figured out that you only moved when you were within a certain radius of a wall it was still very difficult to make my way through. Also, I found the UI to be very unresponsive in places. For example, the skill tree menu was completely unresponsive and I could not get it to let me select my abilities. I would try to make the movement feel more natural and intuitive before everything else, as that kept me from progessing past even the first level. I like your concept and I see the inspiration in your work, just needs more polish on the base mechanics and functionality!
Also for some reason over half the levels said they were already competed when I booted up the game, so I think someone submitted a test version