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Hey HyphenTV,
Great submission! I had a lot of fun playing this game. The upgrade system was a lot of fun and felt very meaningful. I enjoyed playing around with the combinations on the passives to see what cool repeating boosts I could get. It all felt very addictive and loop-happy, so I think you nailed the feel of the game overall!
I think the first few 'loops' are a bit too challenging. I had a hard time even getting to 10m the first... 7-8 times. It was a learning curve with the controls and what worked best. It ended up being a strange solution: Just aim straight down and pull the trigger. There didn't feel like much 'guiding' the gun was possible because of how quickly the obstacles came upon you and how fast the recoil made you move. After I got past the initial loops, though, and got my first couple of upgrades, your game really started to shine.
I will say I made it to ~200m, but the game crashed. I think I made it crash because I hit 'shop' too soon, and the game hadn't finished calculating my gold: that's my guess anyways.
The sounds were great and very immersive. I loved the sound/feel of the gun on each shot. The recoil, and especially being able to upgrade it, felt very nice.
The theme was spot on: you are the weapon! Excellent choice of game.
Your GDD was clearly laid out: I always LOVE seeing a development timeline. It is very rewarding to see what you planned, what you accomplished, and what maybe you had to scrap to polish other things.
Overall, I thought this was a very polished game. Other than the steep learning curve at the beginning, it was an excellent offering for this Game Jam!