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thanks for your review! I tried my best adding as much indications as i can because im not a big fan of UI elements. The general idea is you have a 1 in 5 chance of healing when you kill an enemy although this is not a solid nor responsive way of healing i had to resort to it because when i was implementing the health system i was really starting to run out of ideas, i didn't want to add an extra item because it would have easily got lost in the middle of the metric ton of meat that is usually on the ground. I will update the tutorial scene for a more indepth explaination in the post jam update. Thanks for your review again! I wish you luck in the jam