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(+1)

Well done!  Very fluid and responsive and functioned almost exactly how you'd want such a game to work.   

My constructive critique would be that A.  controlling the board tilt using mouse input  was a little non-intuitive and sporadic, I would've preferred WSAD or Keyboard - this is just a personal preference, and B.  It felt like the ball hit a trigger over the hole at which point the hole just "grabbed" it and pulled it in.  I would've liked if the holes were such that the ball actually had to fall in naturally with it's physics.   Other than that great job!

Glad you liked it! As for how the holes work, you are exactly right. There is a trigger that causes the ball to play an animation where it falls in. The reason for this is because it's super hard to get a proper hole without complicated mesh editing, plus I wanted to be able to place the holes anywhere I want and change them on the fly. A shader and a script fit this job. But I totally see the appeal of having real physics at work. Thanks for playing!