These are some welcome changes. Apart from the blue stroke around the green text against the blue background on the loading screen. I don't really get that decision. Didn't really improve on visibility.
Regarding the aiming: I am curious why you chose not to copy Battlefront (2004)'s implementation in the first place. That's the most self-evident aiming mechanic. I honestly feel like you are making it harder on yourself by deviating, and for no real gain.
I can also see you still haven't changed your scripting backend to il2cpp. It's super easy to do. If you give me an email address, I'll elaborate on why it would be in your interest.