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Ok, i'll add ya in next dev session! I'm doing pretty good, we all have our downer days, and the stuff out of our control there isn't any point stressing about anyway. Unity is really good about porting to other platforms, so barring any big bug I should be able to port to PC, Android, Mac, and Web all on the same day. Last time I did an android build I THINK it was low framerate but it's been so long since I made one. The Web build on phone is really good for about 2 minutes, and then over time the performance degrades. I'll dive into build specific performance stuff once I'm closer to releasing the builds!