Lost my run on depth 241 due to an out-of-memory error (although I expected it).
Found the true infinite build (relicless, at least) and had it almost 100% complete, but I flew too close to the sun and added the Crow trait onto my Familiar which was reaching exponential numbers of attack.
Also, before that, my battles had a bit of lag and you could feel the FPS rate dropping.
For anyone interested, this was the build:
- Reviver
- Cycle spot
- Beekeper (summon a 1/1 copy)
- Helhound (summon a 1/1 copy)
- Dancer (can have 4 traits, can attack twice, summon a 1/1 copy x2)
- Dancer (can have 4 traits, can attack twice, gain the same stats as adjacent followers, when it receives damage deal damage equal to remaining health)
- 3/1 that swaps attack and health (can have 4 traits, can attack twice, gain doble stats, +1 health each combat)
- Familiar (can have 4 traits, gain doble stats, revive once each fight, on attack deal random damage equal to attack)
I was also planning on improving the bee summons with Dragoon traits so I could stall attacks even more. I can't come up with improvements for the Reviver, but I hadn't reach any point where it ability would activate, maybe around depth 350 or so I could see it happening, depending on how many summons I have to stall.
Anyway, probably should have a way of disabling battle animations to avoid huge amounts of random damage to crash the game. Oh, I was playing on browser, sorry I can't provide the crash logs.