You can read it in different ways and extend on it for example:
- Nothing can go wrong… or it will fail. Like 1 mistake and if goes wrong, game over:
- to launch a rocket go through a checklist and if you forget anything you fail (Papers please)
- Prevent a testdummy from being destroyed when send to crash (Angry birds only opposite)
- Nothing can go wrong, no matter what you do. Godlike game where you it seems game over is impossible, but it is the goal.