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(+2)

You can read it in different ways and extend on it for example:

  • Nothing can go wrong… or it will fail. Like 1 mistake and if goes wrong, game over: 
    • to launch a rocket go through a checklist and if you forget anything you fail (Papers please) 
    • Prevent a testdummy from being destroyed when send to crash (Angry birds only opposite)

  • Nothing can go wrong, no matter what you do. Godlike game where you it seems game over is impossible, but it is the goal.