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(6 edits)

Here’s my thoughts on it and what I liked.

  • I really like the cute theme of the game.
  • I found the game easy to understand and pick up, I did not find anything frustrating, the aim and goals are straight forward and easy to understand.
  • Game runs smoothly with no technical problems for me.
  • The length of days feels about right, I do like the idea of short missions as well.
  • Overall, I did enjoy playing this game.

Here’s my feedback

  • Resource abundance on some of the levels towards the start, I could just build a rocket very quickly on the first day then launch, likely was not intended by developers.
  • I don’t really feel much threat during the nights, 1-3 warriors was enough to defend my colony and I didn’t really need walls, towers and so on, the overall difficulty is on the easier side.
  • I think it would be nice to manually select workers then place them somewhere, rather than purely having them move by assigning workers to structures, resources or the rocket.
  • I think an improved win screen would be nice, maybe SFX or music for it, the game seems to keep on going in the background and you can see all the carrots etc on the screen.
  •    

Perhaps there could be stuff to look around for on the map? Maybe a fog of war and you can uncover the map? I think it would be interesting for warrior bunnies to have something to do during the day, or maybe they are sleeping during the day? It does feel unusual how warriors are always there 24/7 with no rest. These are just ideas I'm thinking of. 

I have attached the playthrough for it from start to finish (just the gameplay no talking).

Thank you so much! This is amazing :) 
The video is perfect.. and 10 minutes in my jaw dropped, haha :D You won over the game, good job.

We JUST released a new version this morning and it takes care of some of the things that I see you doing, the "Build rocket immediately" being one of the problems solved. 

We have changed the nights a bit. The warriors now gives less damage and the monsters have more life, but also gives less damage.. this should make the need for having walls and towers more.. while still needing warriros to fight them off

The win screen improvements have been added to our backlog, and will be part of the next major release - thank you for that suggestion. 

Regarding the placing of the bunnies, we will talk about this, and figure out if we should go the same way as with warriors and the towers. I hope some of the problem have been solved by adding a new bunny (the builder bunny) that takes care of all of the building new structures. This means that you will no longer have situations where you do not have bunnies to build stuff because you need bunnies to do all sort of different things :) 

We have also added a upgrade system, so you have to upgrade the main building to build rockets and other new buildings :) 

It is a super nice point about the warriros not sleeping, and actually this links into the next idea you are mentioning, having small missions and tings to discover around the map, which have been an idea from the very beginning - and we will definately work on that in the future. 

Thank you one more time, this video is amazing and the feedback likevise.. please let me know if there is a new version of your games that we could play?