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(+1)

I really like the concept of this game, I think it has potential! But like others have said, the FPS controls are really bad. If I had to guess I'd say you did some of the physics calculations in Update() instead of FixedUpdate(). Definitely room for improvement but hey that's what learning is for. It was fun to try! I would be grateful if you would also try my game!

(+1)

Thanks for playing and the feedback! :D

I think I was only taking input in Update()
At first I was trying to use RigidBody.MovePosition() but that didn't work out well, so I went with addForce instead, so that I can move on and not get stuck at the beginning.

But after the jam I'll have time to experiment; so chances are, I may rework the movement System.

I'll be sure to check your game! :)