This is awesome. The mechanics are simple and stellar, the design is minimalist and evocative… I don’t know if I’ve seen a ttrpg capture the feeling of all of subterranea’s wonder and longing and loss and darkness and dread as well in a thousand words as this does in 36.
Here’s my playthrough:
It ended in a Grave (loss), which I decided to interpret not as my explorer’s grave, but the grave of the person they went looking in the dark for, now forever out of their reach. I wonder when, if ever, they’ll finally turn and leave the tomb behind.