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(+1)

A great game, with a lot of mechanics and content, it reminds me in some ways of Rogue Legacy and Dead Cells. There is a lot of stuff to do, and in my first minutes, I even felt a bit overwhelmed. Maybe from some repair points of view, I think I found an edge case design problem with the tutorial area. I am talking about the area with a boomerang in a chest, I have thrown the chest with the boomerang into the pit with spikes, then I could not collect the boomerang and was stuck in the area, so then I had to restart the whole tutorial.

(+1)

Thanks for the feedback :)

I did not consider the edge case of throwing the chest into the tutorial spike pit. Perhaps I could make the chest teleport to the start position for the tutorial (in the meantime I found the boomerang can still be retrieved with enough momentum and a bit of luck).

Glad to help. :) I tried to jump/fall/kill_myself/collect the boomerang a couple of times and then my "rage quit" instinct won xD.