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You are definitely right.

While making the game I have been at constant odds with myself over having mysterious elements that reward exploration for the player, and then having a game that isn't a confusing mess to play. Ideally, we could have both, but the more and more time passes, the more I realise that my head is up my own ass and I need to put important progression information in the game. The moonstone guide is in the works but I just haven't gotten around to it yet.

I agree it could be better and is going to get worked on eventually

See, THIS is the kind of helpful reply I was hoping for. Do you have a written out plan for all that stuff? Like, where it's going and how the player gets there?

I was gonna put it in the progression guide next to the other corruption stuff.

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You mean what I suggested, an upgraded version of my idea, or something better?