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## Judge 1

The dark humour and artwork set the theme, and I could appreciate the vision as you laid it out in the GDD under Theme Interpretation.

I really loved the shop and the strategy it offered with the different fun items you could buy and having the option of which limb or body part to pin cushion the dude before he goes out on his auto-battling crusade. I felt like I was winning fights a bit too easy at times, yet other times I was hanging on for dear life. The horror is real. Great game overall; keep up the great work. I felt the passion through your words in the GDD and your game. I can't wait to see you flesh out your ideas more and explore. your vision

## Judge 2

The game was absolutely fantastic. While the mechanics of an auto-battler and the relatively simplistic graphics helped establish a gritty atmosphere, the gameplay itself was highly engaging. I had an absolute blast experimenting with different builds, whether focusing on speed or hard-hitting strategies. Taking a wrong turn—or being too greedy—and losing one of my six absolutely necessary and vital arms felt like a punch to my 16 hearts.

The soundtrack was fantastic, perfectly underscoring the chaotic and harsh reality of my seasoned fighter. The upgrades at the black market were almost always useful, though I personally wouldn’t buy from a place that just has hearts and stomachs lying around—seems a bit unsanitary!

The GDD was fantastic, with graphs, diagrams, and animations providing deep insight into the development process.

Overall, this was an amazing game. I was genuinely sad to see it disqualified at first since I spent over an hour playing it in my spare time. I truly hope you continue developing this game further, with more bizarre body parts, enemies, and possibly even bonus stages and bosses. Keep up the great work!

## Judge 3

Excellent GDD in terms of scope and planning. The planning that went into the game is really exceptional with excellent use of concept art. Really good at conveying your intentions with the game. Only lacking point would be a well-laid out workflow.

Now to gameplay, a simple design executed well. The simple UI and graphics made for a smooth running game with space to focus on the gameplay itself.

I didn't even see half of the body parts I think but I could already see a lot of different strategic combinations. This gives a lot of depth to the game. Great variety and a good game overall.