Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits) (+1)

Strategy (as of 18 feb)


Tips

Shop at the left (click to buy and place it into inventory)

Top left = coins

Inventory: Click the atom and click the position to place atom

Reaction: Click a atom on the field and have the other atoms for the compound in your inventory. Then click the compound 

RIGHT CLICK WHILE PLACING CANCEL PLACEMENT!!!!!!

right click on molecule to delete molecule

Saturation: Maximum amount of molecules


Placement

Place traps at the start  near the edge to maximize the DPS efficiency and reduce trap spread (Cl has a large spread! the traps near the end run out a lot so place it at the start at the left)(If you have traps remember to wait a bit before starting)

Laser has infinite range as long as nothing else exists in its range that causes it to retarget. Place it at mid-end

Place buffs like SiC inside the hexagon. (if possible, between exit and entrance)

Place projectile near start/end, and near buffs. (between exit and entrance too!)

Place stuff near the track PLEASE because after you get to infinity slow projectiles can miss


EARLY GAME (wave 1-4)

Buy: Li, C, H, N

Avoid: Ar, Be, O

(O*: Oxygen compounds with non-oxygen are good, if you can make one than make one! CO is overpowered, it has 5/6/13/1, compared to LiOH 7/7/12/1 but a bit less rare and expensive.)

LiOH, CO, HF, CH4 is VERY powerful for its rarity. it is good for early-game

Pre-place carbon at the start for SiC in the future.



MID GAME (wave 4-inf)

Buy Li!!!!!

SiC and H2O is a god level buffer! Great for mid-late game

(Optional) Place 1 laser to finish off random particles


LATE GAME (wave inf-....)

Buy, place and delete to continue rolling for good atoms.

Spam LiBr (the best tower) if possible, if not you can use these other options:

AsH3, CH4, HF, CO, LiOH etc (Theres a turret stat list in another comment!)

Have 3 buffs (any combination of SiC(best) /SiO2/H2O)

Always stay at 9 saturation! You can buy more to roll for LiBr, buffs and good turrets


Suggestions:

Radioactive material:

- Tempoary, decaying tower! It decays to another atom / require constant feeding of a atom to work

- Microwave! Constantly deal damage in a small AOE

- Instead of towers, deploy a tempoary "Troop" (alpha particle) to fight!  

Carbon-based molecules: Allow stacking carbon and hydrogen to ~C5H12, and upgrade the stats a bit.

Debuff: Towers can debuff like tempoarily decrease particle speed!

Randomness: Towers can shoot randomly OR Towers will always shoot the last particle

Buying space: You can use coins to buy more saturation, but each time you buy a space the price increases


Balancing:

Make projectile speed constant / follows the ball, so towers like Oxygen can hit targets easier

Nerf Lithium/Oxygen compounds like LiBr, MgCO3

"SELL" towers for 50% its original cost by right clicking

Prevent accidentally crafting "BUFF" turrets and wasting all your money and turrets making you fail the game somehow

Range: Show the range of the atom when you are in atom place mode, or show the range of the compound(s) when in atom combine mode

How do you get a coin